Return to site

Skyrim Se Royal Bloodline

broken image


Frankfurt airport scenery for fsx
Hawaii Complete Photoreal & Airports A complete and fully featured photoreal, airport, building, and autogen scenery package covering the entire US state of Hawaii designed for Prepar3D and Microsoft Flight Simulator X. Compatible with both FSX (including Steam Edition) and all versions of Prepar3D (including the latest P3D v5).


Skyrim Mods - Royal Bloodline Hey Skyrim mod fans! Royal Bloodline has been around for awhile, so I thought I'd give this legend of a mod, a little shout out. Jun 30, 2012 This video will show you how to beat the quest Bloodlinin the new skyrim Dawnguard DLC. If this video helped you out ake sue to subscribe or like this video:D.

If you are curious if another mod will work with mine, please check it using the Creation Kit or ask the author of the mod if they change either of the following main files.
My mod will be incompatible with other mods that change:
PERK VampireFeed
QUST PlayerVampireQuest

These control almost everything about your Vampire. If another mod contains different spells and abilities they may overwrite or mess with my own, but any change to the above files will screw things up pretty badly. You may be surprised how many appearance or blood/feeding mods change these files ..
My mod is currently compatible with:
Any mod which changes the appearance of Vampires
  • (install their mod first, then mine – my mod does not have any appearance tweaks and I do not make ANY changes to vanilla races, so it will not overwrite their changes).
Any customized race REMOVED (too many issues, things break with custom races)
  • (install their mod first, then mine) REMOVED
  • You may have to use my 'Fix Feeding For Custom Race' customization menu option to be able to feed normally; only use it if you have to. REMOVED
  • My mod will let your custom race work with regular vampirsim, but NOT with Vampire Lords.REMOVED
  • Custom races do not work very well with Dawnguard .. use the RaceCompatibility mod by TMPhoenix IF and ONLY IF he has updated it to work with my latest version. His mod replaces my scripts so it will break things if you don't use the correct version ..
    The 'RaceCompatibility for Skyrim and Dawnguard' mod should work well with my mod, but you have to follow TMPhoenix's directions.
    My mod needs a clean save in between an old version and a new - he outlines a clear procedure how to do a clean save in conjunction with his mod:
    'If you need to do a clean save for Better Vampires, you don't need to remove the RaceCompatibility mod, you NEED to make sure you re-install it WITHOUT the Better Vampires option. Then do your clean save, then re-install Better Vampires and then re-install RaceCompatibility mod WITH the Better Vampire option. Then you need to make sure MO/NMM/LOOT has placed the mods in the correct load order.' -TMPhoenix If you do not have Dawnguard or still need help, check with TMPhoenix for troubleshooting.
    Issues and bugs will result if your custom race also modifies the PlayerVampireQuest script .. contact the mod's author.
    Install your custom race, then my mod, and say yes to replace any files.
    The mod author of a custom race may have failed to attach the proper tags so you can be recognized as a vampire ..
    If a custom race does not have a vampire version of that race then others may not recognize you as a vampire in the game and you may be unable to feed. I have a menu option for a workaround that allows you to feed .. but it is only a bandaid and not recommended.
    Mod authors of custom races don't necessarily need to edit PlayerVampireQuest script to be compatible with my mod. Contact your custom race's mod author and ask for a vampire version of their race.
    _______________________________________________
    The author of any custom race can easily make a vampire version of their race (or you can too if you are so inclined):
    1) Load the custom race .esp in the Creation Kit
    2) Open the custom race (i.e. look for LunariRace)
    3) Change the name of the race to yourcustomracenameVampire (i.e. LunariRaceVampire)
    4) Save this as a new race, don't overwrite the original
    6) Add the keywords 'Vampire', 'ActorTypeNPC', and 'ActorTypeUndead' to your new race (General Data, under Keywords)
    7) Add the spells 'VampireHuntersSight', 'VampirePoisonResist', and 'VampireVampirism' to your new race (General Data, under Specials)
    9) Save your custom race .esp and exit the Creation Kit

    _______________________________________________
    After this, you can use the console to 'setrace yourcustomracenameVampire' (i.e. setrace LunariRaceVampire) and you'll be able to feed normally and be identified as a vampire in the game.
    NOTE: Be sure you use my menu option to infect yourself with Sanguinare Vampiris and rest 3 days so you have all the vampire perks and scripts running in the background. You cannot just change your race, you have to have the PlayerVampireQuest script running in the background too!
    To cure yourself, use my menu to reset vampirism, cure your disease before 3 days are up, and use the console to 'setrace yourcustomracename' (i.e. setrace LunariRace).


I also highly suggest trying these excellent mods:
Royal Bloodline - Vampire Lord perk tree and abilities by xyks
Fully compatible. Install my mod first, then install and load his after. For full compatibility load my patch after both our mods.
This mod aims to add more to the Vampire Lord and empowering it for the higher difficulties, while staying close to the original gameplay.
I highly recommend that you install my optional file that makes both the powers from Better Vampires and this mod available while in Vampire Lord form. This patch must be loaded after both of our mods.
The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
This article is currently being redeveloped in the sandbox User:Jimeee/Sandbox3, by Jimeee. However, you are welcome to help in the discussion/construction of this ongoing project by using the talk page of that sandbox—your input will be appreciated. If no editor has made any changes in a while, please contact the main editor via the talk page or, if they're inactive, remove this template.
Skyrim Dawnguard DLC Mod | Royal Bloodline - Vampire Lord ..
This page is currently being rewritten as part of the Skyrim Quest Redesign Project.
The page is being rewritten and checked in several stages. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines.
Detail
  • 2Detailed Walkthrough
Choose your side!
Quest Giver:Serana
Location(s):Castle Volkihar
Prerequisite Quest:Awakening
Next Quest:The Bloodstone Chalice or A New Order
Reward:Vampire Lord form (if the gift is accepted)
ID:DLC1VQ02
Home sweet home

Quick Walkthrough[edit]

  1. Escort Serana to Castle Volkihar.
  2. Speak to Lord Harkon.
  3. Either join Volkihar or remain loyal to the Dawnguard.

Detailed Walkthrough[edit]

Escaping the Crypt[edit]

After freeing Serana, exit the cavern by crossing the small stone bridge on the opposite side of the room you came in from, where you will be ambushed by two gargoyles. After dealing with them, head up to the door located to the right of where the gargoyles were hidden and enter a small chamber. This room contains little of note, except for the numerous skeletons and leveled draugr that will attack when you pull the lever to open the next barred gate. Avorion - soundtrack crack bandicam. Head through the gate to come to a huge amphitheater with several leveled undead pacing about. Here you will find a boss chest with leveled loot and a word wall that teaches a word of the Drain Vitality Shout. Behind the Word Wall is an altar table with a few coin purses and 2 random enchanted weapons. After dealing with the enemies and getting the desired loot, head out through the gated door at the opposite end of the room from where you came in.

Harkon giving players his 'gift'

Castle Volkihar[edit]

Now, you are ready to take Serana to her father at Castle Volkihar. Pds software training. This location is in the northwest corner of the map. You will be able to see it from a great distance away. The easiest way to get there is to take the boat at Icewater Jetty, which is reachable on foot, by fast travel, or by hiring a ferryman to take you there. Activate the boat and you will arrive at Castle Volkihar.

Bone hawks circle overhead and a stone bridge lined with gargoyles is in front of you. Beyond the Castle looms. About halfway across the bridge, Serana will initiate conversation: she wants you to keep quiet and let her do the talking.

The Watchman will open the gate when he sees his lady. Open the door and step into the castle where Serana's father is waiting. A vampire named Vingalmo will confront you; but he backs off when he sees Serana and goes to announce her to the group gathered in the main hall.

Royal
Hawaii Complete Photoreal & Airports A complete and fully featured photoreal, airport, building, and autogen scenery package covering the entire US state of Hawaii designed for Prepar3D and Microsoft Flight Simulator X. Compatible with both FSX (including Steam Edition) and all versions of Prepar3D (including the latest P3D v5).


Skyrim Mods - Royal Bloodline Hey Skyrim mod fans! Royal Bloodline has been around for awhile, so I thought I'd give this legend of a mod, a little shout out. Jun 30, 2012 This video will show you how to beat the quest Bloodlinin the new skyrim Dawnguard DLC. If this video helped you out ake sue to subscribe or like this video:D.

If you are curious if another mod will work with mine, please check it using the Creation Kit or ask the author of the mod if they change either of the following main files.
My mod will be incompatible with other mods that change:
PERK VampireFeed
QUST PlayerVampireQuest

These control almost everything about your Vampire. If another mod contains different spells and abilities they may overwrite or mess with my own, but any change to the above files will screw things up pretty badly. You may be surprised how many appearance or blood/feeding mods change these files ..
My mod is currently compatible with:
Any mod which changes the appearance of Vampires
  • (install their mod first, then mine – my mod does not have any appearance tweaks and I do not make ANY changes to vanilla races, so it will not overwrite their changes).
Any customized race REMOVED (too many issues, things break with custom races)
  • (install their mod first, then mine) REMOVED
  • You may have to use my 'Fix Feeding For Custom Race' customization menu option to be able to feed normally; only use it if you have to. REMOVED
  • My mod will let your custom race work with regular vampirsim, but NOT with Vampire Lords.REMOVED
  • Custom races do not work very well with Dawnguard .. use the RaceCompatibility mod by TMPhoenix IF and ONLY IF he has updated it to work with my latest version. His mod replaces my scripts so it will break things if you don't use the correct version ..
    The 'RaceCompatibility for Skyrim and Dawnguard' mod should work well with my mod, but you have to follow TMPhoenix's directions.
    My mod needs a clean save in between an old version and a new - he outlines a clear procedure how to do a clean save in conjunction with his mod:
    'If you need to do a clean save for Better Vampires, you don't need to remove the RaceCompatibility mod, you NEED to make sure you re-install it WITHOUT the Better Vampires option. Then do your clean save, then re-install Better Vampires and then re-install RaceCompatibility mod WITH the Better Vampire option. Then you need to make sure MO/NMM/LOOT has placed the mods in the correct load order.' -TMPhoenix If you do not have Dawnguard or still need help, check with TMPhoenix for troubleshooting.
    Issues and bugs will result if your custom race also modifies the PlayerVampireQuest script .. contact the mod's author.
    Install your custom race, then my mod, and say yes to replace any files.
    The mod author of a custom race may have failed to attach the proper tags so you can be recognized as a vampire ..
    If a custom race does not have a vampire version of that race then others may not recognize you as a vampire in the game and you may be unable to feed. I have a menu option for a workaround that allows you to feed .. but it is only a bandaid and not recommended.
    Mod authors of custom races don't necessarily need to edit PlayerVampireQuest script to be compatible with my mod. Contact your custom race's mod author and ask for a vampire version of their race.
    _______________________________________________
    The author of any custom race can easily make a vampire version of their race (or you can too if you are so inclined):
    1) Load the custom race .esp in the Creation Kit
    2) Open the custom race (i.e. look for LunariRace)
    3) Change the name of the race to yourcustomracenameVampire (i.e. LunariRaceVampire)
    4) Save this as a new race, don't overwrite the original
    6) Add the keywords 'Vampire', 'ActorTypeNPC', and 'ActorTypeUndead' to your new race (General Data, under Keywords)
    7) Add the spells 'VampireHuntersSight', 'VampirePoisonResist', and 'VampireVampirism' to your new race (General Data, under Specials)
    9) Save your custom race .esp and exit the Creation Kit

    _______________________________________________
    After this, you can use the console to 'setrace yourcustomracenameVampire' (i.e. setrace LunariRaceVampire) and you'll be able to feed normally and be identified as a vampire in the game.
    NOTE: Be sure you use my menu option to infect yourself with Sanguinare Vampiris and rest 3 days so you have all the vampire perks and scripts running in the background. You cannot just change your race, you have to have the PlayerVampireQuest script running in the background too!
    To cure yourself, use my menu to reset vampirism, cure your disease before 3 days are up, and use the console to 'setrace yourcustomracename' (i.e. setrace LunariRace).


I also highly suggest trying these excellent mods:
Royal Bloodline - Vampire Lord perk tree and abilities by xyks
Fully compatible. Install my mod first, then install and load his after. For full compatibility load my patch after both our mods.
This mod aims to add more to the Vampire Lord and empowering it for the higher difficulties, while staying close to the original gameplay.
I highly recommend that you install my optional file that makes both the powers from Better Vampires and this mod available while in Vampire Lord form. This patch must be loaded after both of our mods.
The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
This article is currently being redeveloped in the sandbox User:Jimeee/Sandbox3, by Jimeee. However, you are welcome to help in the discussion/construction of this ongoing project by using the talk page of that sandbox—your input will be appreciated. If no editor has made any changes in a while, please contact the main editor via the talk page or, if they're inactive, remove this template.
This page is currently being rewritten as part of the Skyrim Quest Redesign Project.
The page is being rewritten and checked in several stages. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines.
Detail
  • 2Detailed Walkthrough
Choose your side!
Quest Giver:Serana
Location(s):Castle Volkihar
Prerequisite Quest:Awakening
Next Quest:The Bloodstone Chalice or A New Order
Reward:Vampire Lord form (if the gift is accepted)
ID:DLC1VQ02
Home sweet home

Quick Walkthrough[edit]

  1. Escort Serana to Castle Volkihar.
  2. Speak to Lord Harkon.
  3. Either join Volkihar or remain loyal to the Dawnguard.

Detailed Walkthrough[edit]

Escaping the Crypt[edit]

After freeing Serana, exit the cavern by crossing the small stone bridge on the opposite side of the room you came in from, where you will be ambushed by two gargoyles. After dealing with them, head up to the door located to the right of where the gargoyles were hidden and enter a small chamber. This room contains little of note, except for the numerous skeletons and leveled draugr that will attack when you pull the lever to open the next barred gate. Avorion - soundtrack crack bandicam. Head through the gate to come to a huge amphitheater with several leveled undead pacing about. Here you will find a boss chest with leveled loot and a word wall that teaches a word of the Drain Vitality Shout. Behind the Word Wall is an altar table with a few coin purses and 2 random enchanted weapons. After dealing with the enemies and getting the desired loot, head out through the gated door at the opposite end of the room from where you came in.

Harkon giving players his 'gift'

Castle Volkihar[edit]

Now, you are ready to take Serana to her father at Castle Volkihar. Pds software training. This location is in the northwest corner of the map. You will be able to see it from a great distance away. The easiest way to get there is to take the boat at Icewater Jetty, which is reachable on foot, by fast travel, or by hiring a ferryman to take you there. Activate the boat and you will arrive at Castle Volkihar.

Bone hawks circle overhead and a stone bridge lined with gargoyles is in front of you. Beyond the Castle looms. About halfway across the bridge, Serana will initiate conversation: she wants you to keep quiet and let her do the talking.

The Watchman will open the gate when he sees his lady. Open the door and step into the castle where Serana's father is waiting. A vampire named Vingalmo will confront you; but he backs off when he sees Serana and goes to announce her to the group gathered in the main hall.

Descend into the hall and watch the reunion between Serana and Lord Harkon. After that, Harkon will initiate conversation with you. He will tell you there is only one thing he can give you to thank you: his blood. You now have a choice to make. You can stick with the Dawnguard and you will be allowed to leave the castle in peace for your service, or you can join the Volkihar vampires and take on the mantle of a Vampire Lord.

Choosing Vampire Lord[edit]

If you choose to become a Vampire Lord, Harkon will bite you as everything fades out. When you wake up, you and Harkon will be in the Volkihar Cathedral. Harkon will begin teaching you how to use your Vampire Lord powers, which include raising dead and draining life, as well as a claw attack. He also explains a few things, such as his history and that of his family, if you ask him about them. If you are already a vampire, he will say you just contracted a disease and explain that what he offers you is true vampirism. Alternatively, if you happen to be a werewolf at the time, he will state that he can smell it on you, and can purge you of its filth. Once you are done getting acquainted with your new powers, you will be given a quest to fill The Bloodstone Chalice.

A skirmish between the Dawnguard and the vampires

Choosing Dawnguard[edit]

If you decide to stick with the Dawnguard and refuse his offer, Lord Harkon will cast a spell that will teleport you outside the Castle gate. He also 'advises' you to never return. With the castle locked behind you, your only remaining option is to return to Fort Dawnguard and report this new discovery to the Dawnguard. Once you arrive, you will find the fortress under attack by a band of vampires. After defeating the vampire attackers, you should speak to Isran and tell him what you discovered. Following this report, he will give you the duty of seeking out some of his old allies to create A New Order. Following the Dawnguard side of the questline will cause Fort Dawnguard to be rebuilt and refurnished. You will also have access to Crossbow upgrades and Armored Trolls.

Notes[edit]

  • While in the castle during this quest, you can't draw your weapon, cast spells, shout or do anything aggressive. However, you are free to take anything in the keep without it being identified as thievery, although many of the doors are locked (and can't be picked).
  • You can still become a Vampire Lord if you choose to side with the Dawnguard, though it will not be possible until later in Dawnguard's main questline. If you do, your allegiance to the Dawnguard remains unchanged, though many of the Dawnguard will treat you with hostility and not offer services until you're cured.
  • Siding with the Dawnguard allows access to some unique rewards. Specifically, the Ancient Technology quests allow you to smith crossbows and crossbow bolts, both steel and dwarven, and Lost Relic quests allow you to recover three unique magic items. Similarly, if you join the Volkihar side, the Ancient Power, Amulets of Night Power and Rings of Blood Magic quests help you enhance your Vampire Lord abilities.
  • If you exit the conversation when Lord Harkon tells you to make your choice, and take too long to give an answer, he will banish you from the castle as if you chose to refuse his gift.
  • If you are a werewolf, siding with Lord Harkon will cure your lycanthropy. However, you can become a werewolf again by asking Aela (which will cure your vampirism), and any lycanthropy perks which you had will be restored. You can restore your lycanthropy this way only once. You cannot advance in the Volkihar questline or use any of the vampire clan's services except when you are a vampire.
  • If you try to bring Serana to Fort Dawnguard, she will refuse to go near it, having 'a bad feeling about this place'. Isran will tell you to do as she asked in order to discover what it is all about, even if you tell him she's a vampire.

Bugs[edit]

  • If you have already discovered Castle Volkihar, then after speaking to Serana for the first time when she is released from the sarcophagus she will automatically initiate dialogue with you that normally occurs shortly after arriving at Castle Volkihar. This may prevent you from entering the castle and continuing the quest.
    • This bug is fixed by version 2.0.3 of the Unofficial Dawnguard Patch.
    • You can circumvent this issue by clipping through the wall on the right while standing on the railing. This gets you past the gate and able to access the door.
    • You can glitch through the gate by holding up a large plate/platter against the gate, then using Whirlwind Sprint to sprint into the gate and pass through it. See YouTube for demonstrations of the plate glitch technique.
    • Use the command tcl to move through the wooden gate and enter the castle to continue the quest.
    • use console player.moveto 03003ba8 to meet Harkon inside the castle and that would have you start quest next quest. however, you have to fast travel to complete the quest 'bloodline'.
    • use console disable (02017d59) to remove the gate
  • Serana may not enter the castle with you. The door will lock (requires key) behind you, and trying to talk to Harkon will display the 'this person is busy' message.
    • Target Serana with the console when outside, use moveto player command once inside, then resetai.
  • After accepting Harkon's gift and transforming into a Vampire Lord, you may be permanently frozen, unable to move at all.
  • After your vampire induction, the other vampires in the castle will treat you as a mortal. This seems to happen because exiting the Vampire Lord form reverts the race of the player to what he was before being transformed, and you cannot revert back without using Revert Form. Changing in to a Vampire Lord for the first time, do not stand too close to Harkon, as the transformation causes damage to everyone nearby, which may make castle vampires hostile.
    • If you are unable to start the quest after you have turned into a vampire and you try talking to Garan Marethi, all he tells you is to go back to Lord Harkon and get changed back to a vampire, and you are unable to start the conversation with him. To fix this on PC, do the following: open the console, and type player.setrace racevampire, replacing with the name of your race (e.g., player.setrace darkelfracevampire if you are a Dark Elf).
  • If you refuse Harkon's gift and are returned to the boat landing, the quest A New Order may fail to start.
    • You can fix this by entering either setstage DLC1HunterBaseIntro 20 or setstage DLC1HunterBaseIntro 30, followed by setobjectivedisplayed DLC1HunterBaseIntro 20 1 or 30 1 into the console.
    • If the above does not work playerfollowercount's value may be the issue. To fix this load a save from BEFORE you open Serana's sarcophagus. Dismiss any current followers, using set playerfollowercount to 0 if necessary (may as well to be safe) then proceed through the quest as normal.
  • Harkon may equip the Banish spell, but just stand and stare at you if you refuse to become a vampire.
  • After speaking with Harkon about accepting his gift, he may not transform. If you approach him and talk to him again, he will continue to repeat the same introduction dialogue.
  • After speaking with Harkon about accepting his gift, he may not transform, instead simply standing there. If you approach him and talk to him again, he will make noises ('Yeargh') and still not transform.
    • Start a new game WITHOUT Dawnguard installed (don't enable Dawnguard for NMM users), Save, Exit the game, Install Dawnguard (enable Dawnguard for NMM users), Start the savegame previously made without Dawnguard and the bug will not appear in that Save. This procedure not allow to remove the bug from other savegames made with Dawnguard Installed (Enabled). (Tested with Nexus Mod Manager for an easy uninstallation/installation of Dawnguard)
    • Reload to a save after entering DimHollow Crypt, wait 30 days, then proceed with the quest. this resets all dungeons, characters, etc.. this also fixes the bug where you die after being bitten by Harkon.
  • If you choose to accept Harkon's gift, you may die when he bites you and be forced to go back to your last save.
    • Before talking to Harkon, use the console commands setstage DLC1VQ02 40 followed by setstage DLC1VQ02 180. Talk to him and he will say that you have forsaken his gift, but will offer it to you again. Simply accept it and you will gain the Vampire Lord power without dying from his bite.
    • You can also try standing behind one of the tables in the room before Lord Harkon addresses you. From there, he won't be able to lunge at you so you won't die, but you'll receive his gift anyway.
  • When leaving the castle after becoming a Vampire Lord, you may be attacked by the entire castle.
    • This bug may be due to using mods that alter followers behavior. If you can't enter the castle the first time with Serana you can use the console to move in, open the console and type player.moveto 020033b3, prid 02002B74, moveto player and move back to the door. That way the quest remains untouched.
    • You can also change to your human form, go into sneak mode, and type tcl in the console to reach the door to Skyrim undetected. After you exit the castle you may enter again as normal.
    • Write in the console tdetect and they won't attack you but remember when you go out the castle just turn it off by writing tdetect again in the console.
  • If you have a follower along, after you are banished from Castle Volkihar, they may be stuck between the portcullis and front door of the castle when you wake up outside. If you tell them to wait before going in, they may be gone after you're banished.
    • This bug is fixed by version 1.2.4 of the Unofficial Dawnguard Patch.
    • In the latter case, it may be that the follower is actually inside the castle, rather than simply gone.
  • When Harkon is explaining his gift to the player, Imperial vampires are not recognized due to a missing condition check.
    • This bug is fixed by version 2.0.1 of the Unofficial Dawnguard Patch.

Quest Stages[edit]

Bloodline (DLC1VQ02)
StageFinishes QuestJournal Entry
5While exploring Dimhollow Crypt, I freed a young woman from an ancient sarcophagus. She asked me to guide her home, to a castle off the northern coast of Skyrim.
10
Objective 20: Speak to Harkon
20I learned that the mysterious woman I freed from Dimhollow Crypt is named Serana. Her father Harkon is a powerful vampire lord, and in gratitude for bringing his daughter home, he offered me the gift of his blood. Now I must choose whether to accept the gift.
25When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood. I refused the gift, and was banished. Now I must return to Vigilant Tolan and tell him what happened.
30When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood. I refused the gift, and was banished. Now I should return to Isran and tell him what happened.
40When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood. I accepted the gift and joined his court.
180When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood. I accepted the gift and joined his court.
190When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood. I refused the gift, and was banished. I returned to Isran and told him what happened.
200
(This was intended to be displayed at the end of Stage 30, but that stage was instead bumped to A New Order. At the point that stage was abandoned, there was also a scripting error that would have caused this not to be displayed in any event.)

Skyrim Se Royal Bloodline

  • The following empty quest stages were omitted from the table: 0, 6, 7, 8, 9, 15.

Skyrim Se Royal Bloodlines

Notes
Prev:AwakeningNext:A New Order or
The Bloodstone Chalice

Skyrim Royal Bloodline Mod

Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Bloodline&oldid=1843914'




broken image